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Rise to the highest fire.
Choose Human or Ak'kan, create a character and fight for your nation. The Humans of Kartefant and the Ak'kan of Merkhadia are at war.
Humans belong to Kartefant and Ak'kan to Merkhadia, and the two nations are enemies. You begin in your own people's home land, then take the fight further out, earn fame and medals for your victories and climb the rankings.
Register with your email and confirm it. Your web account holds your game logins, Cash Points and forum profile.
In your dashboard open Game accounts and create a login: 4 to 20 letters and numbers, plus a game password of 6 to 20 characters. You can have up to 5.
Download the Windows client, install it and let the patcher finish. Log in with your game login, not your website login.
Choose Human or Ak'kan, then a starting class and a name. Each game account holds up to 5 characters.
Characters level from 1 to 100. Your class, your skills and the people you play with decide how a fight goes.
Humans start as a Fighter, Rogue, Mage or Acolyte. Ak'kan start as a Combatant or Officiator. From level 10, each starting class can advance to a specialised one.
The front-line class. Fighters wear heavy armour, fight with swords, axes or blunt weapons, and open with Bash, a strong close-range strike. Passive skills such as Toughness and Willpower keep them standing.
Advances to: Warrior (offence: Combo Strike, Battle Song) or Defender (defence: Guard, Pain Sharing, Full Swing).
Skills: Bash, Net, Sword Mastery, Axe Mastery, Blunt Mastery, Toughness, Split Life
A fast, agile dagger fighter who prefers hit-and-run tactics. Rogues start with Dark Sword, which damages and roots one target, and build on Evasion and Improved Critical.
Advances to: Assassin (close combat: Backstab, Stealth, Envenom) or Archer (long range: Spirit Arrow, Multiple Arrow, Camouflage).
Skills: Dark Sword, Reveal, Improved Critical, Evasion
Weak in close combat but strong with offensive magic, channelled through a staff. Vampire Kiss heals the caster for the damage it deals, Bind roots a target and Magic Cell shields against basic attacks.
Advances to: Sorcerer (elemental magic: Fire, Lightning, Ice, Death) or Enchanter (support magic: Enchant Weapon, Entangle, Weaken, Haste).
Skills: Vampire Kiss, Dark Power, Bind, Magic Cell, Serenity
A support class that uses divine magic to protect and heal other players, and prefers blunt weapons. First Aid is the opening skill; Encourage lifts the attack and defence of nearby party members, and Shining Hammer damages and stuns.
Advances to: Priest (party support: Maintenance Chant, Acceleration Chant, Bright Armor) or Cleric (healing: Heal, Cure Light, Lotos, Regeneration).
Skills: First Aid, Purification, Encourage, Shining Hammer, Faith
The male Ak'kan fighter, built on physical strength. Combatants open with Bash, have masteries for axes, hammers and blades, and use Extra Life, Toughness and Willpower to survive long fights.
Advances to: Templar (defence: Net, Harden Skin, Pain Drain), Attacker (offence: Power Drain, Shockwave, Battle Song) or Gunner (long range: Firing, Gun Bomb, Camouflage).
Skills: Bash, Crusher Mastery, Blade Mastery, Extra Life, Improved Critical, Toughness
The female Ak'kan caster and priest, skilled with claws, scythes, swords and hammers. Magic Missile is the opening skill, Bind roots enemies in an area, and Relief strips enchantments from an enemy.
Advances to: Rune Officiator (rune spells: Rot, Shock, Gaia, Crevice, Frost Nova), Life Officiator (healing: Heal, Lotos, Cure Light, Flash) or Shadow Officiator (stealth: Stealth, Blazing Strike, Envenom).
Skills: Magic Missile, Relief, Bind, Dark Power, Claw Mastery, Life Aura, Regeneration

Free Windows download. Register, create a game login and pick your side when you make your first character.