Free-to-play MMORPG

Rise to the highest fire.

Choose Human or Ak'kan, create a character and fight for your nation. The Humans of Kartefant and the Ak'kan of Merkhadia are at war.

A realm divided

Two nations, one war

Humans belong to Kartefant and Ak'kan to Merkhadia, and the two nations are enemies. You begin in your own people's home land, then take the fight further out, earn fame and medals for your victories and climb the rankings.

How to play

Four steps to your first character

I

Create a web account

Register with your email and confirm it. Your web account holds your game logins, Cash Points and forum profile.

II

Make a game login

In your dashboard open Game accounts and create a login: 4 to 20 letters and numbers, plus a game password of 6 to 20 characters. You can have up to 5.

III

Download and log in

Download the Windows client, install it and let the patcher finish. Log in with your game login, not your website login.

IV

Create a character

Choose Human or Ak'kan, then a starting class and a name. Each game account holds up to 5 characters.

On this website
  • StoreCash Points, the Shop and the Wheel are opening soon
  • ArmorySee your characters, equipment and inventory
  • RankingsTop 100 by fame or level, for each nation
  • ForumOpen to read; sign in to post
  • SupportOpen a ticket from your dashboard
How the game plays

Two nations at war

Characters level from 1 to 100. Your class, your skills and the people you play with decide how a fight goes.

  • SkillsEvery class has its own skills, with mana costs and cooldowns
  • Nation warOutside safe zones and the starter zones, the other nation is hostile; wins earn fame and medals
  • Stone battlesNation against nation over statues, in scheduled windows
  • GuildsCrests, friendly and enemy guilds, a shared depository and guild fortresses
  • PartiesShare experience, loot and party quests, or challenge another party to a team battle
Classes

Choose your path

Humans start as a Fighter, Rogue, Mage or Acolyte. Ak'kan start as a Combatant or Officiator. From level 10, each starting class can advance to a specialised one.

Human classes
Human · starting class

Fighter

The front-line class. Fighters wear heavy armour, fight with swords, axes or blunt weapons, and open with Bash, a strong close-range strike. Passive skills such as Toughness and Willpower keep them standing.

Advances to: Warrior (offence: Combo Strike, Battle Song) or Defender (defence: Guard, Pain Sharing, Full Swing).

Skills: Bash, Net, Sword Mastery, Axe Mastery, Blunt Mastery, Toughness, Split Life

Human · starting class

Rogue

A fast, agile dagger fighter who prefers hit-and-run tactics. Rogues start with Dark Sword, which damages and roots one target, and build on Evasion and Improved Critical.

Advances to: Assassin (close combat: Backstab, Stealth, Envenom) or Archer (long range: Spirit Arrow, Multiple Arrow, Camouflage).

Skills: Dark Sword, Reveal, Improved Critical, Evasion

Human · starting class

Mage

Weak in close combat but strong with offensive magic, channelled through a staff. Vampire Kiss heals the caster for the damage it deals, Bind roots a target and Magic Cell shields against basic attacks.

Advances to: Sorcerer (elemental magic: Fire, Lightning, Ice, Death) or Enchanter (support magic: Enchant Weapon, Entangle, Weaken, Haste).

Skills: Vampire Kiss, Dark Power, Bind, Magic Cell, Serenity

Human · starting class

Acolyte

A support class that uses divine magic to protect and heal other players, and prefers blunt weapons. First Aid is the opening skill; Encourage lifts the attack and defence of nearby party members, and Shining Hammer damages and stuns.

Advances to: Priest (party support: Maintenance Chant, Acceleration Chant, Bright Armor) or Cleric (healing: Heal, Cure Light, Lotos, Regeneration).

Skills: First Aid, Purification, Encourage, Shining Hammer, Faith

Ak'kan classes
Ak'kan · starting class

Combatant

The male Ak'kan fighter, built on physical strength. Combatants open with Bash, have masteries for axes, hammers and blades, and use Extra Life, Toughness and Willpower to survive long fights.

Advances to: Templar (defence: Net, Harden Skin, Pain Drain), Attacker (offence: Power Drain, Shockwave, Battle Song) or Gunner (long range: Firing, Gun Bomb, Camouflage).

Skills: Bash, Crusher Mastery, Blade Mastery, Extra Life, Improved Critical, Toughness

Ak'kan · starting class

Officiator

The female Ak'kan caster and priest, skilled with claws, scythes, swords and hammers. Magic Missile is the opening skill, Bind roots enemies in an area, and Relief strips enchantments from an enemy.

Advances to: Rune Officiator (rune spells: Rot, Shock, Gaia, Crevice, Frost Nova), Life Officiator (healing: Heal, Lotos, Cure Light, Flash) or Shadow Officiator (stealth: Stealth, Blazing Strike, Envenom).

Skills: Magic Missile, Relief, Bind, Dark Power, Claw Mastery, Life Aura, Regeneration

The fire is waiting.

Free Windows download. Register, create a game login and pick your side when you make your first character.